Magic equipment

 

Welcome to my magic equipment guide! In this guide I will tell about all the notable magic gear and weapons you can get in game. I will not go in too deep in how to get certain items, most of them, especially the custom ones, are on our custom items guides which you can find on this wiki. I expect most readers of this guide have at least little knowledge of gear from (old-school)RuneScape and know that blue wizard robes are the minimal magic items you can get, while mystic is already a lot better.  I will not include items like this in my guide, but I will sometimes note them as a benchmark, and try to include as many notable items as possible. I will go through various sets, stand-alone pieces and weapons. Too much information? Scroll to the bottom of each section to find a TL;DR.

I will separate sets and independent items in this guide. Note that for most sets, you don't require a full set to have the bonuses shown, unless stated otherwise! 

 

 

Sets 

 

Mystic robe sets
Mystic robes set is the more basic magic set, requiring 40 magic and 20 defence to wear. Mystic set consists of a hat, robe-top, bottom, boots and gloves. Mystic currently comes in three different colours: blue/white, black/red and white/yellow. You can combine all colours to suit your fashion needs, there is no set bonus and no pieces offer a magic damage boost. Mystic gear is sold by the magic shop at home. All pieces are tradeable. 

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Enchanted robe set
Enchanted robe set is a basic magic set, requiring 40 magic and 20 defence to wear. It consists of a hat, robe-top and bottom. Its stats are similar to mystic and neither give a magic damage boost. Enchanted robes come as a reward from clue scrolls, as well as the crystal key chest. Enchanted robes are tradeable. 

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Elder chaos druid robes
Elder chaos druid robes require 40 magic to wear and have no defence requirement. It consists of a hood, robe-top and bottom. Them having no defence requirement, make them a good choice for pures. They are a unique drop from the Elder chaos druids, found in the wilderness. How to obtain them, the lack of defence lvl requirement and its aesthetics, make them worth a lot more than other robes in it's lvl range. They offer no magic damage boost. Elder chaos druid robes are tradeable.

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Robes of darkness
Robes of darkness require 40 magic and 20 defence to equip. It consists of a hat, robe-top, bottom, boots and gloves. They offer similar stats to mystics, and neither give a magic damage boost. They are a reward from clue scrolls, as well as the crystal key chest. Robes of darkness pieces are tradeable. 

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Infinity robes set
Infinity robes require 50 magic and 25 defence to equip. It consists of a hat, robe-top, bottom, boots and gloves. They offer a little bit better stats than mystics, but neither give a magic damage boost. Infinity boots are a very popular choice, as they are the second to best magic boots, thus are combined a lot with other magic sets. Infinity robe set pieces are a unique drop from the custom donator boss the Corrupt sorceress, but they also come as a rare drop from Mystery boxes and the Crystal key chest. They are tradeable. Infinity hat, robe-top and bottom can also be recoloured into a lighter or darker  version. The recolour kits are sold by the Vote points shop. You can use one kit to recolour all three pieces, provided you carry them in your inventory. 

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Dagon'hai robes set
Dagon'hai robes require 70 magic and 40 defence to equip. It consists of a hat, robe-top and bottom. They offer decent stats but do not give a magic damage boost. Dagon'hai robe pieces are a unique drop from Larran's chest, which can be opened with Larran's key in the wilderness for a unique reward. It's aesthetics and the potential danger of the wilderness to obtain these robes, make them a popular and valuable set. All pieces are tradeable.

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Ahrim's robes
Ahrim's robes require 70 magic and 70 defence to equip. It consists of a hood, robe-top and bottom. They offer decent magic stats, as well as pretty good defence stats, taking in account they are robes but no magic damage boost.  It can be obtained through the barrows minigame, through mystery boxes, or bought from other players as they are tradeable. Combined with it's weapon, Ahrim's staff, it can do a passive special attack, reducing your opponent's strength. Wearing an Amulet of the damned, combined with the full Ahrim's set (including staff) gives you a chance to deal 30% increased damage. 

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Ancestral robes sets
Ancestral robes set requires 75 magic and 65 defence to wear. It consists of a Hat, robe top and bottom. It is one of the best magic sets in the game. Ancestral robe pieces give a small magic damage boost, wearing the full set gives a 6% increased magic damage bonus. The imbued red and blue set even gives a 12% magic damage boost in total! Ancestral robe set comes in four different colours! The base set, which is light blue/grey, are a unique drop from the Chambers of Xeric. CoX also has a chance to drop a Twisted ancestral recolour kit, recolouring the ancestral set to Light green/grey. The Theatre of Blood drops an Ancestral imbue scroll, allowing you to recolour your set to a red colour. There is also a dark blue ancestral recolour kit, which will be available later. All pieces and recolour kits are tradeable. 

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Ninja
Ninja is a RuneRealm custom added set that requires 70 magic to wear. It is considered one of the strongest magic sets in the game. It does not offer very high offensive and defensive stats, but having a full set equipped increases your magic speed by 1 tick. This effect makes it incredibly strong and used a lot in many situations where defence is less of a necessity, or in combination with blood spells, to heal yourself rapidly. It can be obtained by buying it off the blood money shop at home. It is also tradeable.

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Zuriel's robes sets
Zuriel's robes is a custom added RuneRealm set and can provide the best magic stats stats in game. Zuriel's consists of a hat, robe-top and bottom. Zuriel's comes in 6 different tiers. Base tier requires 60 defence and magic to wear, tier 1 70, going up each tier, up to T4 and T5, which both require 99 defence and magic. Base Zuriel's pieces drop from Crystal monsters, which can be found in the Revenants cave in the wilderness, the Super Donator zone, and the Super sponsor zone. You can create higher tiers by upgrading the base tiers. 3 base tiers creates a tier 1 piece. 3 tier 1 pieces creates a 2 tier piece. You need 3 skirts to create a higher tier skirt, you can't mix pieces. A total of 243 base tier armour pieces are required to create a Tier 5 piece, making it one of the most tedious items to get. All pieces are tradeable.

Tier    requirement               defence                                           attack                                     magic damage boost
base  60                              better than mystic                            similar to mystic
1                                         better than tier 1                              little bit worse than infinity           +3%
2                                         better than Ahrim's                           better than infinity                        +4.5%
3                                         little bit worse than Ahrim's             equal  to Ancestral                        +6%
4                                         better than tier 3                              equal to Ancestral (I)                     +12%
5                                         best in game                                    best in game                                 +16%

 

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Note: In above picture, ice barrage was selected as auto-cast spell, causing to show the max damage. Damage increase isn't always seen in the max damage, as of rounding up/down. 

 

 

 

Headgear

 

Farseer helm
Farseer helm requires 45 defence to wear. It offers a little bit better magic attack bonus than mystic hat, but gives negative stats to melee and ranged attack. Farseer helm is sold by the magic shop at home, and is also dropped by Yaks as a unique drop. Farseer helm is tradeable. 

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Healer hat
Healer hat requires 45 defence to wear. It offers the same stats as Farseer helm, except it gives a little bit higher magic defence. but less melee defence. It is dropped by Barrelchest. Healer hat is not tradeable.

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Boots

 

Wizard boots
Wizard boots require 20 magic to wear. They offer decent magic stats for the low lvl requirement they have. They have better magic stats than mystic boots, with a 20 lower magic lvl requirement and no defence requirement at all. Wizard boots are a unique drop from clue scrolls, and are also sold by the Blood money store. Wizard boots are tradeable.

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Eternal boots
Eternal boots require 75 magic and defence to wear. They offer the best magic stats in the game. They are made by using an Eternal crystal on Infinity boots. Eternal crystal is a rare drop from Cerberus, but can also be bought from the donator store. Eternal boots are tradeable.

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Gloves

 

Barrows gloves
Barrows gloves require 45 defence to equip and offer the best overall stats in the game. They are the second to best gloves for magic. They can be bought from certain custom shops at home or received as a rare drop from the Culinaromancer, which can be killed after completing the custom Recipe for Disaster quest. It is not tradeable.

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Tormented bracelet
Tormented bracelet require 75 hitpoints to wear. They are the best magic item for in the gloves slot. They offer the best magic attack bonus, as well as a 5% magic damage boost. Tormented bracelet can be crafted with a Zenyte gem. They are tradeable. An ornament kit can be added to the bracelet, enhancing its looks. This does not affect its stats.

 

 

Capes

 

 

God capes
God capes require 60 magic to wear. They come in three colours, Zamorak red, Saradomin blue and Guthix green. They offer very decent magic attack. They can be bought from the PVM shop at home. They are not tradeable.