Template:BossValue/Vardorvis: Difference between revisions

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(Replaced content with "{{#vardefine:{{{1}}}|{{{2}}}}}<noinclude>{{/doc}}</noinclude>")
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Tag: Manual revert
 
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{| class="wikitable align-right-4" style="text-align:center;"
{{#vardefine:{{{1}}}|{{{2}}}}}<noinclude>{{/doc}}</noinclude>
! colspan="2" |Uniques
! rowspan="2" |"Perfect"<br/>kill
! rowspan="2" |[[Grand Exchange|GE]] value<br/>(per kill)
|-
!{{plink|Ultor vestige}}
!{{plink|Executioner's axe head}}
|- {{#vardefine:chance_unique|{{#expr:1/136}}}}
{{#vardefine:chance_orb|{{#expr:1/80 * (1-{{#var:chance_unique}})}}}}
{{#vardefine:chance_quartz|{{#expr:1/200 * (1-{{#var:chance_orb}})}}}}
{{#vardefine:chance_supply|{{#expr:1/5 * (1-{{#var:chance_quartz}})}}}}
{{#vardefine:chance_standard|{{#expr:(1-{{#var:chance_supply}})}}}}
 
<!-- "avg_unique" does not include axe or ring -->
{{#vardefine:avg_unique|{{#expr:
(
1 * ({{GEP|Virtus mask}} + {{GEP|Virtus robe top}} + {{GEP|Virtus robe bottom}}) / 3 +
2 * {{#var:avg_standard}} +
3 * {{GEP|Chromium ingot}}
) / 8
}}}}
{{#vardefine:avg_uniquebonus|{{#expr:
(
1 * ({{GEP|Virtus mask}} + {{GEP|Virtus robe top}} + {{GEP|Virtus robe bottom}}) / 3 +
2 * {{#var:avg_standardbonus}} +
3 * {{GEP|Chromium ingot}}
) / 8
}}}}
{{#vardefine:avg_ring|{{#expr:(
{{GEP|Ultor ring}} -
{{GEP|Chromium ingot|3}} -
{{GEP|Blood rune|500}} -
{{GEP|Berserker icon}}
) / 8
}}}}
{{#vardefine:avg_axe|{{#expr:
({{GEP|Soulreaper axe}} - {{GEP|Blood rune|2000}}) / 4 / 8
}}}}
 
{{#vardefine:avg_unique+ring|{{#expr:
{{#var:avg_unique}} + {{#var:avg_ring}}
}}}}
{{#vardefine:avg_unique+axe|{{#expr:
{{#var:avg_unique}} + {{#var:avg_axe}}
}}}}
{{#vardefine:avg_unique+ring+axe|{{#expr:
{{#var:avg_unique}} + {{#var:avg_ring}} + {{#var:avg_axe}}
}}}}
{{#vardefine:avg_uniquebonus+ring|{{#expr:
{{#var:avg_uniquebonus}} + {{#var:avg_ring}}
}}}}
{{#vardefine:avg_uniquebonus+axe|{{#expr:
{{#var:avg_uniquebonus}} + {{#var:avg_axe}}
}}}}
{{#vardefine:avg_uniquebonus+ring+axe|{{#expr:
{{#var:avg_uniquebonus}} + {{#var:avg_ring}} + {{#var:avg_axe}}
}}}}
 
{{#vardefine:avg_orb|{{GEP|Awakener's orb}}}}
{{#vardefine:avg_quartz|{{#expr:(
{{GEP|Dragon platelegs|1}} +
{{GEP|Dragon dart tip|100}} +
{{GEP|Blood rune|500}} +
{{GEP|Tuna potato|100}} +
{{GEP|Runite ore|20}}
)/5
}}}}
{{#vardefine:avg_supply|{{#expr:
{{GEP|Tuna potato|3.5}} +
{{GEP|Prayer potion(3)}} +
{{GEP|Super combat potion(2)}}
}}}}
{{#vardefine:avg_standard|{{#expr:
(
1 * {{GEP|Pure essence|120}} +
1 * {{GEP|Iron ore|38}} +
1 * {{GEP|Silver ore|38}} +
8 * {{GEP|Coal|130}} +
1 * {{GEP|Mithril ore|38}} +
8 * {{GEP|Adamantite ore|45}} +
2 * {{GEP|Runite ore|18}} +
1 * {{GEP|Sapphire|17}} +
1 * {{GEP|Emerald|17}} +
1 * {{GEP|Ruby|17}} +
5 * {{GEP|Uncut ruby|25}} +
5 * {{GEP|Uncut diamond|25}} +
8 * {{GEP|Rune javelin heads|36}} +
8 * {{GEP|Dragon javelin heads|36}} +
2 * {{GEP|Dragon dart tip|100}} +
1 * {{GEP|Raw shark|200}} +
1 * {{GEP|Bronze javelin|42}} +
1 * {{GEP|Mithril javelin|42}} +
1 * {{GEP|Adamant javelin|42}} +
1 * {{GEP|Onyx bolts (e)|60}} +
1 * {{GEP|Mind rune|120}} +
1 * {{GEP|Fire rune|120}} +
8 * {{GEP|Lava rune|200}} +
8 * {{GEP|Blood rune|200}} +
2 * {{GEP|Soul rune|400}}
) / 78
}}}}
{{#vardefine:avg_standardbonus|{{#expr:
(
1 * {{GEP|Pure essence|180}} +
1 * {{GEP|Iron ore|57}} +
1 * {{GEP|Silver ore|57}} +
8 * {{GEP|Coal|195}} +
1 * {{GEP|Mithril ore|57}} +
8 * {{GEP|Adamantite ore|67}} +
2 * {{GEP|Runite ore|27}} +
1 * {{GEP|Sapphire|25}} +
1 * {{GEP|Emerald|25}} +
1 * {{GEP|Ruby|25}} +
5 * {{GEP|Uncut ruby|37}} +
5 * {{GEP|Uncut diamond|37}} +
8 * {{GEP|Rune javelin heads|54}} +
8 * {{GEP|Dragon javelin heads|54}} +
2 * {{GEP|Dragon dart tip|150}} +
1 * {{GEP|Raw shark|300}} +
1 * {{GEP|Bronze javelin|63}} +
1 * {{GEP|Mithril javelin|63}} +
1 * {{GEP|Adamant javelin|63}} +
1 * {{GEP|Onyx bolts (e)|90}} +
1 * {{GEP|Mind rune|180}} +
1 * {{GEP|Fire rune|180}} +
8 * {{GEP|Lava rune|300}} +
8 * {{GEP|Blood rune|300}} +
2 * {{GEP|Soul rune|600}}
) / 78
}}}}
<!-- orb + quartz + supplies -->
{{#vardefine:drop_value_orb+quartz+supply|{{#expr:
{{#var:chance_orb}}*{{#var:avg_orb}} +
{{#var:chance_quartz}}*{{#var:avg_quartz}} +
{{#var:chance_supply}}*{{#var:avg_supply}}
}}}}
<!-- imperfect kill -->
{{#vardefine:drop_value+ring+axe|{{#expr:
{{#var:drop_value_orb+quartz+supply}} +
{{#var:chance_unique}}*{{#var:avg_unique+ring+axe}} +
{{#var:chance_standard}}*{{#var:avg_standard}} round 0
}}}}
{{#vardefine:drop_value+ring|{{#expr:
{{#var:drop_value_orb+quartz+supply}} +
{{#var:chance_unique}}*{{#var:avg_unique+ring}} +
{{#var:chance_standard}}*{{#var:avg_standard}} round 0
}}}}
{{#vardefine:drop_value+axe|{{#expr:
{{#var:drop_value_orb+quartz+supply}} +
{{#var:chance_unique}}*{{#var:avg_unique+axe}} +
{{#var:chance_standard}}*{{#var:avg_standard}} round 0
}}}}
{{#vardefine:drop_value|{{#expr:
{{#var:drop_value_orb+quartz+supply}} +
{{#var:chance_unique}}*{{#var:avg_unique}} +
{{#var:chance_standard}}*{{#var:avg_standard}} round 0
}}}}
<!-- perfect kill -->
{{#vardefine:drop_valuebonus+ring+axe|{{#expr:
{{#var:drop_value_orb+quartz+supply}} +
{{#var:chance_unique}}*{{#var:avg_uniquebonus+ring+axe}} +
{{#var:chance_standard}}*{{#var:avg_standardbonus}} round 0
}}}}
{{#vardefine:drop_valuebonus+ring|{{#expr:
{{#var:drop_value_orb+quartz+supply}} +
{{#var:chance_unique}}*{{#var:avg_uniquebonus+ring}} +
{{#var:chance_standard}}*{{#var:avg_standardbonus}} round 0
}}}}
{{#vardefine:drop_valuebonus+axe|{{#expr:
{{#var:drop_value_orb+quartz+supply}} +
{{#var:chance_unique}}*{{#var:avg_uniquebonus+axe}} +
{{#var:chance_standard}}*{{#var:avg_standardbonus}} round 0
}}}}
{{#vardefine:drop_valuebonus|{{#expr:
{{#var:drop_value_orb+quartz+supply}} +
{{#var:chance_unique}}*{{#var:avg_uniquebonus}} +
{{#var:chance_standard}}*{{#var:avg_standardbonus}} round 0
}}}}
 
|{{Okay}}||{{Okay}}||{{Okay}}
|{{Coins|{{#var:drop_valuebonus+ring+axe}}}}
|-
|{{Okay}}||{{Okay}}||{{Not okay}}
|{{Coins|{{#var:drop_value+ring+axe}}}}
|-
|{{Okay}}||{{Not okay}}||{{Okay}}
|{{Coins|{{#var:drop_valuebonus+ring}}}}
|-
|{{Okay}}||{{Not okay}}||{{Not okay}}
|{{Coins|{{#var:drop_value+ring}}}}
|-
|{{Not okay}}||{{Okay}}||{{Okay}}
|{{Coins|{{#var:drop_valuebonus+axe}}}}
|-
|{{Not okay}}||{{Okay}}||{{Not okay}}
|{{Coins|{{#var:drop_value+axe}}}}
|-
|{{Not okay}}||{{Not okay}}||{{Okay}}
|{{Coins|{{#var:drop_valuebonus}}}}
|-
|{{Not okay}}||{{Not okay}}||{{Not okay}}
|{{Coins|{{#var:drop_value}}}}
|}