Module:Less Stupid Coins

This is the current revision of this page, as edited by Alex (talk | contribs) at 14:35, 16 October 2024 (Created page with "-- <pre> -- Implements {{Coins}} -- Original source: http://runescape.wiki/w/Module:Coins?action=history local p = {} local function amount(a) -- convert used globals to locals where possible to improve performance local math = math local string = string local table = table local mw = mw local expr = mw.ext.ParserFunctions.expr local ret = {true, true, true, true, '</span>'} ret[1] = '<span class="coins coins-' -- strip commas from input -- @example..."). The present address (URL) is a permanent link to this version.

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Documentation for this module may be created at Module:Less Stupid Coins/doc

-- <pre>
-- Implements {{Coins}}
-- Original source: http://runescape.wiki/w/Module:Coins?action=history

local p = {}

local function amount(a)
	-- convert used globals to locals where possible to improve performance
	local math = math
	local string = string
	local table = table
	local mw = mw
        local expr = mw.ext.ParserFunctions.expr

	local ret = {true, true, true, true, '</span>'}

	ret[1] = '<span class="coins coins-'

	-- strip commas from input
	-- @example {{GEPrice|Foo}} -> '1,000'
	a = string.gsub(a, ',', '')

	-- for performance reasons, only calculate expr if required
	local a2 = tonumber(a)
	if a2 == nil then
		a = expr(a)
		a2 = tonumber(a) or 0
	end

	-- round to 2 d.p.
	a = math.floor(a2 * 100 + 0.5) / 100

	local num = math.abs(a)
	local amounts = {1000, 250, 100, 25, 5, 4, 3, 2, 1}
	local result = 0
	for _, amount in ipairs(amounts) do
		result = amount
		if num >= amount then
			break
		end
	end

	ret[2] = tostring(result)

	-- set a class to denote positive or negative (css sets the colour)
	if a > 0 then
		ret[3] = ' coins-pos">'
	elseif a < 0 then
		ret[3] = ' coins-neg">'
	else
		ret[3] = '">'
	end

	-- format number with commas
	ret[4] = mw.language.getContentLanguage():formatNum(a)

	return table.concat( ret )
end

--
-- {{Coins}} access point
--
function p.amount(frame)
	local args = frame:getParent().args
	-- for {{coins|111}}
	local a = args[1] or '0'
	return amount(a)
end

--
-- Module access point
--
function p._amount(a)
	a = tostring(a) or '0'
	return amount(a)
end

return p