Module:Ourania Altar Table

This is the current revision of this page, as edited by Alex (talk | contribs) at 00:12, 17 October 2024 (Created page with "local p = {} local geprice = require('Module:Exchange')._price local coins = require('Module:Coins')._amount local chart = require('Module:Chart data') local rune_order = { "Soul", "Blood", "Death", "Law", "Nature", "Astral", "Chaos", "Cosmic", "Body", "Fire", "Earth", "Water", "Mind", "Air" } local rune_exp = { Air = 5, Mind = 5.5, Water = 6, Earth = 6.5, Fire = 7, Body = 7.5, Cosmic = 8, Chaos = 8.5, Astral = 8.7, Nat..."). The present address (URL) is a permanent link to this version.

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Documentation for this module may be created at Module:Ourania Altar Table/doc

local p = {}

local geprice = require('Module:Exchange')._price
local coins = require('Module:Coins')._amount
local chart = require('Module:Chart data')

local rune_order = {
    "Soul", "Blood", "Death", "Law", "Nature", "Astral", "Chaos", "Cosmic", 
    "Body", "Fire", "Earth", "Water", "Mind", "Air"
}

local rune_exp = {
    Air = 5,
    Mind = 5.5,
    Water = 6,
    Earth = 6.5,
    Fire = 7,
    Body = 7.5,
    Cosmic = 8,
    Chaos = 8.5,
    Astral = 8.7,
    Nature = 9,
    Law = 9.5,
    Death = 10,
    Blood = 10.5,
    Soul = 11
}

local thresholds = {
	["1-9"] = {
		Soul = 2,
        Blood = 7,
        Death = 15,
        Law = 30,
        Nature = 60,
        Astral = 105,
        Chaos = 165,
        Cosmic = 250,
        Body = 400,
        Fire = 700,
        Earth = 1300,
        Water = 2500,
        Mind = 5000,
        Air = 10000
        },
	["10-19"] = {
		Soul = 3,
        Blood = 9,
        Death = 21,
        Law = 45,
        Nature = 85,
        Astral = 145,
        Chaos = 225,
        Cosmic = 400,
        Body = 1000,
        Fire = 2200,
        Earth = 4600,
        Water = 6700,
        Mind = 8500,
        Air = 10000
        },
	["20-29"] = {
		Soul = 8,
        Blood = 23,
        Death = 55,
        Law = 110,
        Nature = 220,
        Astral = 430,
        Chaos = 850,
        Cosmic = 1650,
        Body = 3250,
        Fire = 4750,
        Earth = 6150,
        Water = 7500,
        Mind = 8800,
        Air = 10000
        },
	["30-39"] = {
		Soul = 20,
        Blood = 60,
        Death = 120,
        Law = 250,
        Nature = 500,
        Astral = 1000,
        Chaos = 2000,
        Cosmic = 4000,
        Body = 5300,
        Fire = 6500,
        Earth = 7600,
        Water = 8500,
        Mind = 9300,
        Air = 10000
        },
	["40-49"] = {
		Soul = 40,
        Blood = 120,
        Death = 240,
        Law = 500,
        Nature = 1000,
        Astral = 2000,
        Chaos = 4000,
        Cosmic = 5500,
        Body = 6500,
        Fire = 7300,
        Earth = 8050,
        Water = 8750,
        Mind = 9400,
        Air = 10000
        },
	["50-59"] = {
		Soul = 80,
        Blood = 250,
        Death = 600,
        Law = 1300,
        Nature = 2650,
        Astral = 4150,
        Chaos = 5250,
        Cosmic = 6250,
        Body = 7000,
        Fire = 7700,
        Earth = 8350,
        Water = 8950,
        Mind = 9500,
        Air = 10000
        },
	["60-69"] = {
		Soul = 100,
        Blood = 300,
        Death = 700,
        Law = 1500,
        Nature = 3050,
        Astral = 4450,
        Chaos = 5500,
        Cosmic = 6450,
        Body = 7200,
        Fire = 7900,
        Earth = 8500,
        Water = 9050,
        Mind = 9550,
        Air = 10000
        },
	["70-79"] = {
		Soul = 200,
        Blood = 700,
        Death = 1700,
        Law = 3500,
        Nature = 5000,
        Astral = 6200,
        Chaos = 7100,
        Cosmic = 7800,
        Body = 8300,
        Fire = 8700,
        Earth = 9100,
        Water = 9400,
        Mind = 9700,
        Air = 10000
        },
	["80-89"] = {
		Soul = 400,
        Blood = 1000,
        Death = 2450,
        Law = 3900,
        Nature = 5250,
        Astral = 6300,
        Chaos = 7100,
        Cosmic = 7800,
        Body = 8400,
        Fire = 9300,
        Earth = 9600,
        Water = 9800,
        Mind = 9900,
        Air = 10000
        },
	["90-98"] = {
		Soul = 650,
        Blood = 1650,
        Death = 3300,
        Law = 4750,
        Nature = 6100,
        Astral = 7100,
        Chaos = 7800,
        Cosmic = 8400,
        Body = 8900,
        Fire = 9300,
        Earth = 9600,
        Water = 9800,
        Mind = 9900,
        Air = 10000
        },
	["99+"] = {
		Soul = 900,
        Blood = 2200,
        Death = 3750,
        Law = 5200,
        Nature = 6550,
        Astral = 7500,
        Chaos = 8100,
        Cosmic = 8600,
        Body = 9000,
        Fire = 9300,
        Earth = 9600,
        Water = 9800,
        Mind = 9900,
        Air = 10000
    }
}

local total_range = 10001 -- +1 as range is 0-indexed 

function calculate_chances(thresholds, total_range)
    local chances = {}
    for level_range, level_thresholds in pairs(thresholds) do
        chances[level_range] = {}
        local last_threshold = -1 -- Start from -1 because the range is 0-indexed
        for _, element in ipairs(rune_order) do
            local threshold = level_thresholds[element]
            local range = threshold - last_threshold
            local percentage = (range / total_range) * 100
            chances[level_range][element] = percentage
            last_threshold = threshold
        end
    end
    return chances
end

function format_chances(chances)
    local table = mw.html.create('table')
        :addClass('wikitable sortable autosort=1,a align-center-2')
    
    -- Create header row
    local header_row = table:tag('tr')
    header_row:tag('th'):wikitext(string.format('[[File:Runecraft_icon.png]] <br/> Level')):done()
    for _, element in ipairs(rune_order) do
        header_row:tag('th'):wikitext((string.format('[[File:%s rune.png|%s rune]] <br/> [[%s rune|%s]]', element, element, element, element))):done()
    end
	header_row:tag('th'):wikitext('XP/Ess'):done()
	header_row:tag('th'):wikitext(string.format('XP/Ess<br/>(Daeyalt)')):done()
	header_row:tag('th'):wikitext('Profit/Ess'):done()

    -- Create data rows
    for level_range, element_chances in pairs(chances) do
        local row = table:tag('tr')
        row:tag('th'):wikitext(level_range):done()
        local level_range_ess_value = 0
        local level_range_ess_xp = 0
        local level_range_daeyalt_xp = 0
        for _, element in ipairs(rune_order) do
            local percentage = element_chances[element]
            local price = geprice(string.format('%s rune', element))
            local experience = rune_exp[element]
            if type(percentage) == "number" then
				local value = (percentage / 100) * price
				local exp = (percentage / 100) * (1.7 * experience)
				local dae = (percentage / 100) * (1.5 * 1.7 * experience)
				level_range_ess_value = level_range_ess_value + value
				level_range_ess_xp = level_range_ess_xp + exp
				level_range_daeyalt_xp = level_range_daeyalt_xp + dae
                row:tag('td'):wikitext(string.format('%.2f%%', percentage)):done()
            else
                row:tag('td'):wikitext('N/A'):done()
            end
        end
		row:tag('td'):wikitext(string.format('%.2f', level_range_ess_xp)):done()
		row:tag('td'):wikitext(string.format('%.2f', level_range_daeyalt_xp)):done()
		row:tag('td'):wikitext(coins(level_range_ess_value)):done()
    end
    
    return tostring(table)
end

function convertToChartJSFormat(chances)
    local chart_data = {
        labels = {},
        datasets = {}
    }
    
    for i, rune in ipairs(rune_order) do
        table.insert(chart_data.datasets, {
            label = rune .. " rune",
            data = {},
        })
    end
    
    for level_range, rune_chances in pairs(chances) do
        table.insert(chart_data.labels, level_range)
        for i, rune in ipairs(rune_order) do
            local chance = rune_chances[rune] or 0
            table.insert(chart_data.datasets[i].data, chance)
        end
    end
    return chart_data
end

function stacked_bar()
    local chances = calculate_chances(thresholds, total_range)
    local chart_data = convertToChartJSFormat(chances)
   -- chart_data.color = chart.colorPallets.orange[3]
    local plot = chart.newChart{ 
        type = "bar",
        data = chart_data,
        options = {
        	--colorPallet = chart.colorPallets.qualitative,
            responsive = true,
            maintainAspectRatio = false,
            plugins = {
                legend = { position = 'top' },
                tooltip = { mode = 'index', intersect = false }
            },
            scales = {
                x = { stacked = true },
                y = { 
                    stacked = true, 
                    beginAtZero = true,
                    max = 100,
                    ticks = {
                        callback = function(value)
                            return value .. '%'
                        end
                    }
                }
            }
        }
    }
   -- plot.options.colorPallet = chart.colorPallets.qualitative
    plot.data.color = chart.colorPallets.green[3]
	return plot
end

function p.chancetable(frame)
    local chances = calculate_chances(thresholds, total_range)
    return format_chances(chances)
end

function p.chart(frame)
    return stacked_bar()
end

return p