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Combat Mechanics
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Combat Mechanics
Combat
Attack range
Attack speed
Auto Retaliate
Autocast
Combat triangle
Special attacks
Hitsplat
Tanking
Magical melee
Magical ranged
Ranged magic
Maximum hit
Maximum magic hit
Maximum melee hit
Maximum ranged hit
Monster maximum hit
Damage per second
Damage per second/Melee
Damage per second/Ranged
Damage per second/Magic
Mechanics
Aggressiveness
Buffs
Elemental weakness
Flinching
Hit delay
Retaliation
Retreat
Safespot
Spawning
Successful hit
Maximum damage cap
Flat armour
Tolerance
Wander radius
PJ timer
Red-X
Other
Single-way combat
Multicombat area
Singles-plus combat
Player killing