This template indicates that an equipped image was rendered with the following settings. This makes it easy for people to recreate them in the future.

  • itemid - The item id that the render shows.
  • playerkit - Array of 12 integers. This should be the unequipped playerkit, so all values should be below 512 as these are pieces of the player (hair, arms, shirts, etc.). [HEAD, CAPE, AMULET, WEAPON, TORSO, SHIELD, ARMS, LEGS, HAIR, HANDS, BOOTS, JAW]
  • colorkit - Array of 5 integers. [HAIR_COLOR, TORSO_COLOR, LEGS_COLOR, BOOTS_COLOR, SKIN_COLOR]
  • zerobitmap - Array of 12 {0, 1} values. 0 indicates that a value is zeroed out when the item is equipped while 1 indicates the slot is shown normally. For example, full helmets usually zero out hair, so the zero bitmap might be [1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1]
  • equipslot - Integer in [0, 11] indicating which slot of the playerkit the item occupies.
  • poseanim - The pose anim id used for the image. For most images, this will be 808 (default standing).
  • xan2d - rotation [0, 2047]
  • yan2d - rotation [0, 2047]
  • zan2d - rotation [0, 2047]
  • isfemale - yes or no
{{EquippedRenderData
|itemid = 4151
|playerkit = [0, 0, 0, 0, 274, 0, 282, 292, 259, 289, 298, 270]
|colorkit = [0, 6, 9, 0, 1]
|zerobitmap = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
|equipslot = 3
|poseanim = 808
|xan2d = 96
|yan2d = 128
|zan2d = 0
|isfemale = yes
}}