Supreme helm: Difference between revisions
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Revision as of 14:47, 1 December 2024
Supreme helm (uncharged) | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Examine | Protects the wearer from poison and venom. | ||||||||||||||||||
Properties | |||||||||||||||||||
Tradeable | No | ||||||||||||||||||
Equipable | Yes | ||||||||||||||||||
Stackable | No | ||||||||||||||||||
Noteable | No | ||||||||||||||||||
Options | Wear, Drop | ||||||||||||||||||
Worn options | Operate | ||||||||||||||||||
Values | |||||||||||||||||||
Value | 0 coins | ||||||||||||||||||
High alch | 0 coins | ||||||||||||||||||
Low alch | 0 coins | ||||||||||||||||||
Weight | 0.9 kg | ||||||||||||||||||
Advanced data | |||||||||||||||||||
Item ID | ? (edit) | ||||||||||||||||||
The Supreme helm is a degradable helmet made in the Upgrade Factory. The helmet requires 75 Defence to wear. It has the fourth highest strength bonus of all helmets tied with the Statius's Full Helm (t4) and Serpentine helm.
If a player dies with the helmet in PvP and it is not protected, any scales that were used to charge it will appear on the floor along with a coin amount that the PKER gets from killing the player.
Combat stats
Attack bonuses | ||||||
---|---|---|---|---|---|---|
+5 | +5 | +5 | +5 | +5 | ||
Defence bonuses | ||||||
+52 | +55 | +58 | +0 | +50 | ||
Other bonuses | Slot | |||||
+5 | +0 | +0% | +0 | List | ||
Passive effects
The Supreme helm provides two passive and one active effect:
- When charged and equipped, the helmet grants immunity to venom and poison.
- The opponent has a chance to be inflicted with venom for every successful hit the player does, provided that they are not immune to it. This effect only applies to monsters and does not work on other players.
The chances of inflicting venom when the player lands a successful hit on a monster with the helmet equipped are as follows:
- 1 in 6 chance (16.7%) if using a non-poisoned melee weapon (this includes melee hits with the Toxic staff of the dead, since it alone can only apply venom with spells, and unarmed attacks.).
- 1 in 2 chance (50%) if using poisoned weapons (abyssal tentacle counts).
- 100% chance if using the toxic blowpipe, trident of the swamp, or damaging spells with the toxic staff of the dead.
When on a Slayer task provides the same Accuracy and Damage bonuses as a Slayer helmet (i).
Creation
Members | Ticks | N/A | |
---|---|---|---|
Tools | None | Facilities | Upgrade Factory |
Item | Quantity | Cost | |
---|---|---|---|
Serpentine helm (uncharged) | 1 | 12,984,358 | |
Magma helm (uncharged) | 1 | 45,038,870 | |
Tanzanite helm (uncharged) | 1 | 45,038,870 | |
Slayer helmet (i) | 1 | N/A | |
Upgrade token | 5,000 | 500,000,000 | |
Total cost | 603,062,098 | ||
Supreme helm (uncharged) | 1 | N/A |
Charging
The helmet is charged with Zulrah's scales, it can be charged with an unlimited amount of scales. It cannot be equipped if it is uncharged, except when it's fully degraded while equipped. In its uncharged form it retains the negative bonuses, but loses all positive bonuses and passive effects. The helmet will immediately use 10 scales when the player enters combat and will use another 10 if the player is still in combat after 90 ticks (54 seconds) have passed.
When uncharging, players will retrieve all the unused scales that were stored in the helm back to their inventory.
Used in recommended equipment
Rank | Method |
---|---|
2 | Theatre of Blood/Strategies (Melee) |
5 | Vet'ion/Strategies (Melee) |