Supreme helm

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UnchargedChargedBroken
Supreme helm (uncharged)
ExamineProtects the wearer from poison and venom.
Properties
TradeableNo
EquipableYes
StackableNo
NoteableNo
OptionsWear, Drop
Worn optionsOperate
Values
Value0 coins
High alch0 coins
Low alch0 coins
Weight0.9 kg
Advanced data
Item ID? (edit)

The Supreme helm is a degradable helmet made in the Upgrade Factory. The helmet requires 75 Defence to wear. It has the fourth highest strength bonus of all helmets tied with the Statius's Full Helm (t4) and Serpentine helm.

If a player dies with the helmet in PvP and it is not protected, any scales that were used to charge it will appear on the floor along with a coin amount that the PKER gets from killing the player.

Combat stats

UnchargedCharged
 Attack bonuses
StabSlashCrushMagicRanged
+5+5+5+5+5
 Defence bonuses
StabSlashCrushMagicRanged
+52+55+58+0+50
 Other bonusesSlot
StrengthRangedMagic damagePrayerHead slot table
+5+0+0%+0List

Passive effects

The Supreme helm provides two passive and one active effect:

  • When charged and equipped, the helmet grants immunity to venom and poison.
  • The opponent has a chance to be inflicted with venom for every successful hit the player does, provided that they are not immune to it. This effect only applies to monsters and does not work on other players.

The chances of inflicting venom when the player lands a successful hit on a monster with the helmet equipped are as follows:

When on a Slayer task provides the same Accuracy and Damage bonuses as a Slayer helmet (i).

Creation

Requirements
Members
TicksN/A
ToolsNoneFacilitiesUpgrade Factory
Materials
ItemQuantityCost
Serpentine helm (uncharged)112,984,358
Magma helm (uncharged)145,038,870
Tanzanite helm (uncharged)145,038,870
Slayer helmet (i)1N/A
Upgrade token5,000500,000,000
Total cost603,062,098
Supreme helm (uncharged)1N/A

Charging

The helmet is charged with Zulrah's scales, it can be charged with an unlimited amount of scales. It cannot be equipped if it is uncharged, except when it's fully degraded while equipped. In its uncharged form it retains the negative bonuses, but loses all positive bonuses and passive effects. The helmet will immediately use 10 scales when the player enters combat and will use another 10 if the player is still in combat after 90 ticks (54 seconds) have passed.

When uncharging, players will retrieve all the unused scales that were stored in the helm back to their inventory.


Used in recommended equipment

RankMethod
2Theatre of Blood/Strategies (Melee)
5Vet'ion/Strategies (Melee)