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[[File:Serpentine helm chathead.png|left]]
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The '''serpentine helm''' is a degradable helmet made at level 52 [[Crafting]] by using a chisel on a [[serpentine visage]], giving the player 120 Crafting experience. The helmet requires 75 [[Defence]] to wear.
If a player dies with the helmet in [[PvP]] and it is not protected, any scales that were used to charge it will appear on the floor along with the uncharged helmet.
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The chances of inflicting venom when the player lands a successful hit on a monster with the helmet equipped are as follows:
*1 in 6 chance (16.7%) if using a non-poisoned melee weapon (this includes melee hits with the Toxic staff of the dead, since it alone can only apply venom with spells, and unarmed attacks.).
*1 in 2 chance (50%) if using [[poison]]ed weapons ([[abyssal tentacle
*100% chance if using the [[toxic blowpipe]], [[trident of the swamp]], or damaging spells with the [[toxic staff of the dead]].
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==Charging==
The helmet is charged with [[Zulrah's scales]], requiring 11,000 scales to fully charge it at a cost of {{NoCoins|{{GEP|Zulrah's scales|11000}}|c}}. It cannot be equipped if it is uncharged, except when it's fully degraded while equipped. In its uncharged form it retains the negative bonuses, but loses all positive bonuses and passive effects. When fully charged, the helmet will last for 16 hours and 30 minutes of combat before returning to its uncharged state. Similar to [[barrows]] armour, the helmet will immediately use 10 scales when the player enters combat and will use another 10 if the player is still in combat after 90 ticks (54 seconds) have passed.
In comparison, [[anti-venom+]] costs {{NoCoins|{{GEP|Anti-venom+(4)}} / 4 / 3.6 |c}} per minute to use for venom immunity, while an [[extended anti-venom+]] costs {{NoCoins|{{GEP|Extended anti-venom+(4)}} / 4 / 6.3 |c}}.
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