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Magic equipment

 

Welcome to my magic equipment guide! In this guide I will tell about all the notable magic gear and weapons you can get in game. I will not go in too deep in how to get certain items, most of them, especially the custom ones, are on our custom items guides which you can find on this wiki. I expect most readers of this guide have at least little knowledge of gear from (old-school)RuneScape and know that blue wizard robes are the minimal magic items you can get, while mystic is already a lot better.  I will not include items like this in my guide, but I will sometimes note them as a benchmark, and try to include as many notable items as possible. I will go through various sets, stand-alone pieces and weapons. Too much information? Scroll to the bottom of each section to find a TL;DR.

I will separate sets and independent items in this guide. Note that for most sets, you don't require a full set to have the bonuses shown, unless stated otherwise! 

 

 

Sets 

 

Mystic robe sets
Mystic robes set is the more basic magic set, requiring 40 magic and 20 defence to wear. Mystic set consists of a hat, robe-top, bottom, boots and gloves. Mystic currently comes in three different colours: blue/white, black/red and white/yellow. You can combine all colours to suit your fashion needs, there is no set bonus and no pieces offer a magic damage boost. Mystic gear is sold by the magic shop at home. All pieces are tradeable. 

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Enchanted robe set
Enchanted robe set is a basic magic set, requiring 40 magic and 20 defence to wear. It consists of a hat, robe-top and bottom. Its stats are similar to mystic and neither give a magic damage boost. Enchanted robes come as a reward from clue scrolls, as well as the crystal key chest. Enchanted robes are tradeable. 

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Elder chaos druid robes
Elder chaos druid robes require 40 magic to wear and have no defence requirement. It consists of a hood, robe-top and bottom. Them having no defence requirement, make them a good choice for pures. They are a unique drop from the Elder chaos druids, found in the wilderness. How to obtain them, the lack of defence lvl requirement and its aesthetics, make them worth a lot more than other robes in it's lvl range. They offer no magic damage boost. Elder chaos druid robes are tradeable.

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Robes of darkness
Robes of darkness require 40 magic and 20 defence to equip. It consists of a hat, robe-top, bottom, boots and gloves. They offer similar stats to mystics, and neither give a magic damage boost. They are a reward from clue scrolls, as well as the crystal key chest. Robes of darkness pieces are tradeable. 

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Infinity robes set
Infinity robes require 50 magic and 25 defence to equip. It consists of a hat, robe-top, bottom, boots and gloves. They offer a little bit better stats than mystics, but neither give a magic damage boost. Infinity boots are a very popular choice, as they are the second to best magic boots, thus are combined a lot with other magic sets. Infinity robe set pieces are a unique drop from the custom donator boss the Corrupt sorceress, but they also come as a rare drop from Mystery boxes and the Crystal key chest. They are tradeable. Infinity hat, robe-top and bottom can also be recoloured into a lighter or darker  version. The recolour kits are sold by the Vote points shop. You can use one kit to recolour all three pieces, provided you carry them in your inventory. 

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Dagon'hai robes set
Dagon'hai robes require 70 magic and 40 defence to equip. It consists of a hat, robe-top and bottom. They offer decent stats but do not give a magic damage boost. Dagon'hai robe pieces are a unique drop from Larran's chest, which can be opened with Larran's key in the wilderness for a unique reward. It's aesthetics and the potential danger of the wilderness to obtain these robes, make them a popular and valuable set. All pieces are tradeable.

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Ahrim's robes
Ahrim's robes require 70 magic and 70 defence to equip. It consists of a hood, robe-top and bottom. They offer decent magic stats, as well as pretty good defence stats, taking in account they are robes but no magic damage boost.  It can be obtained through the barrows minigame, through mystery boxes, or bought from other players as they are tradeable. Combined with it's weapon, Ahrim's staff, it can do a passive special attack, reducing your opponent's strength. 

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Ancestral robes sets
Ancestral robes set requires 75 magic and 65 defence to wear. It consists of a Hat, robe top and bottom. It is one of the best magic sets in the game. Ancestral robe pieces give a small magic damage boost, wearing the full set gives a 5% increased magic damage bonus. Ancestral robe set comes in four different colours! The base set, which is light blue/grey, are a unique drop from the Chambers of Xeric. CoX also has a chance to drop a Twisted ancestral recolour kit, recolouring the ancestral set to Light green/grey. The Theatre of Blood drops an Ancestral imbue scroll, allowing you to recolour your set to a red colour. There is also a dark blue ancestral recolour kit, which will be available later. All pieces and recolour kits are tradeable. 

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Zuriel's robes sets
Zuriel's robes is a custom added RuneRealm set and can provide the best magic stats stats in game. Zuriel's consists of a hat, robe-top and bottom. Zuriel's comes in 6 different tiers. Base tier requires 60 defence and magic to wear, tier 1 70, going up each tier, up to T4 and T5, which both require 99 defence and magic. Base Zuriel's pieces drop from Crystal monsters, which can be found in the Revenants cave in the wilderness, the Super Donator zone, and the Super sponsor zone. You can create higher tiers by upgrading the base tiers. 3 base tiers creates a tier 1 piece. 3 tier 1 pieces creates a 2 tier piece. You need 3 skirts to create a higher tier skirt, you can't mix pieces. A total of 243 base tier armour pieces are required to create a Tier 5 piece, making it one of the most tedious items to get. All pieces are tradeable.

Tier    requirement               defence                                           attack                                     magic damage boost
base  60                              better than mystic                            similar to mystic
1                                         better than tier 1                              little bit worse than infinity          
2                                         better than ahrim's                           better than infinity                        +3%
3                                         little bit worse than Ahrim's             equal  to Ancestral                        +5%
4                                         better than tier 3                              better than tier 3                           +10%
5                                         best in game                                    best in game                                 +15%

 

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Note: In above picture, ice barrage was selected as auto-cast spell, causing to show the max damage. Damage increase isn't always seen in the max damage, as of rounding up/down. 

 

 

 

Headgear

 

Farseer helm
Farseer helm requires 45 defence to wear. It offers a little bit better magic attack bonus than mystic hat, but gives negative stats to melee and ranged attack. Farseer helm is sold by the magic shop at home, and is also dropped by Yaks as a unique drop. Farseer helm is tradeable. 

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Healer hat
Healer hat requires 45 defence to wear. It offers the same stats as Farseer helm, except it gives a little bit higher magic defence. but less melee defence. It is dropped by Barrelchest. Healer hat is not tradeable.

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Boots

 

Wizard boots
Wizard boots require 20 magic to wear. They offer decent magic stats for the low lvl requirement they have. They have better magic stats than mystic boots, with a 20 lower magic lvl requirement and no defence requirement at all. Wizard boots are a unique drop from clue scrolls, and are also sold by the Blood money store. Wizard boots are tradeable.

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Eternal boots
Eternal boots require 75 magic and defence to wear. They offer the best magic stats in the game. They are made by using an Eternal crystal on Infinity boots. Eternal crystal is a rare drop from Cerberus, but can also be bought from the donator store. Eternal boots are tradeable.

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Gloves

 

Barrows gloves
Barrows gloves require 45 defence to equip and offer the best overall stats in the game. They are the second to best gloves for magic. They can be bought from certain custom shops at home or received as a rare drop from the Culinaromancer, which can be killed after completing the custom Recipe for Disaster quest. It is not tradeable.

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Tormented bracelet
Tormented bracelet require 75 hitpoints to wear. They are the best magic item for in the gloves slot. They offer the best magic attack bonus, as well as a 5% magic damage boost. Tormented bracelet can be crafted with a Zenyte gem. They are tradeable. An ornament kit can be added to the bracelet, enhancing its looks. This does not affect its stats.

 

 

Capes

 

 

God capes
God capes require 60 magic to wear. They come in three colours, Zamorak red, Saradomin blue and Guthix green. They offer very decent magic attack. They can be bought from the PVM shop at home. They are not tradeable.

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Imbued god cape
Imbued god capes require 75 magic to equip. They are the imbued version of the regular god capes, also coming in three different colours. They offer one of the best magic attack bonuses in game, as well as a 2% magic damage boost. They can be bought from the boss shop at home. They are not tradeable. 

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Prestige mastery cape
Prestige mastery cape requires you to have all your skills 99 and have prestiged them 10 times. It offers the best offensive stats, second to best defensive stats but no strength bonus. It does give a 2% magic damage boost. It gives a very high prayer bonus. The Prestige mastery capes has all perks from all of the skilling, trimmed skilling and mastery capes combined, such as infinite elemental runes, making it the all-time best choice. See link for all the perks. The cape is not tradeable. It can be bought from the mysterious old man at home.

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Prestiger cape
Prestiger cape requires you to have all your skills 99 and have prestiged them at least once. It offers the second to best offensive stats, third best defensive stats but no strength. It offers a high prayer boost as well. The Prestiger cape has all perks from all of the skilling and trimmed skilling capes combined. Due to these perks, such as Ava's effect, it beats other max capes all-round. See link for these perks. The cape is not tradeable. It can be bought from the mysterious old man at home.

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Ensouled max cape
Ensouled max cape cape requires you to max all of your skills at least once. It offers almost the best stats. It is a combination of a max cape and an Ensouled cape. Enraged cape is a cape based on the infernal cape, but focusing on magic, making it the best non-max Ensouled cape. It also gives a 2% magic damage boost. Currently, only an administrator can create an Ensouled max cape for you. They will do it for free if you give them a Max cape, Max hood and an Ensouled cape. The Ensouled cape is currently only available as a unique reward from Extreme donator chests. The max cape also offer all of the perks from the non-trimmed skill capes, see link for these perks. The Ensouled (max) cape is not tradeable. 

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Necklaces

 

 

Amulet of blood fury
Amulet of blood fury has no requirements to wear, is the best hybrid choice in the game and has a passive special attack. It gives good bonuses in all attack bonuses, defence and melee strength. It has a special attack where every time you deal damage, you have a chance to heal yourself for a portion of the damage you've dealt. This makes it a very good choice for endgame PVM content. The amulet of Blood fury can be created by using a Blood shard on an Amulet of fury. Blood shards drop from the Theatre of Blood. It is tradeable. Amulet of fury gives the same bonuses as Blood fury, with the exception of its special attack. It can be created through crafting with an Onyx gem. An ornament kit can be added to the Amulet of fury, enhancing its looks. This does not affect its stats.

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Occult necklace
Occult necklace requires 70 magic to equip. It is the best magic necklace you can obtain. It increases your magic damage by an incredible 10%. It is dropped by Thermonuclear smoke devil, as well as the regular Smoke devil and its superior slayer variant. It is tradeable. An ornament kit can be added to the necklace, enhancing its looks. This does not affect its stats.

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Rings

 

 

Seers ring (I)
Seers ring (I)has no requirements to wear and offers the best magic attack bonus in the game. Regular seers ring is dropped by the Dagannoth prime boss, and can be imbued to double it's magic attack bonus at the Fountain of rune in the wilderness, requiring you to pay 100k blood money, and there will be global announcement that you are there, so be wary for pkers! Seers ring and it's imbued variant is tradeable.

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Brimstone ring
Brimstone ring has no requirements to wear and offers the best hybrid stats in the game. It gives a bonus in all attack, defence as well as melee strength. Especially in endgame PVM content, when you're switching between different combat forms, this ring is the best choice for an overall boost. It can be created by combining an Hydra's eye, fang and heart, all dropping from the Alchemical Hydra. It is not tradeable.

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Shield slot

 

 

Tome of fire
Tome of fire requires 50 magic to equip. Tome of fire gives you infinity fire runes, and boosts fire spell damage by 50%, making it incredibly strong. In combination with the Tome of fire, Fire surge will do the highest single damage spell in the game! Contrary to Old-school RuneScape, the tome does not have to be charged with burnt pages. It can be received as a unique drop from the firemaking skilling casket, which can be bough from the skill points shop at home. It is tradeable. 

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Book of darkness
Book of darkness has no requirements to wear. It offers a moderate magic attack bonus, making it a good item for lvl mages. It can be received as a unique piece of loot from the crystal key chest. It is not tradeable.

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Malediction ward
Malediction ward requires 60 defence to equip. It offers decent magic attack bonus, as well as moderate melee defence bonuses. It can be created by combining 3 different Malediction shards, which are dropped by several wilderness bosses. It is tradeable. It's appearance can be changed by using a Ward upgrade kit on it. This does not change its stats.

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Mage's book
Mage's book requires 60 magic to equip. It offers decent magic attack bonus, as well as magic defence bonus. It can be received as a rare drop from the custom donator boss, the Corrupt sorceress. It is tradeable.

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Ancient wyvern shield
Ancient wyvern shield