Module:Blackjack stun calculator: Difference between revisions
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(Created page with "local p = {} function p.main(frame) local args = frame:getParent().args return p.calculate(tonumber(args.max_hit), tonumber(args.hitpoints)) end function p.calculate(max_hit, hitpoints) local chance = 0.0 for hit = 0,max_hit do if hit > hitpoints then chance = chance + (2*hit-hitpoints)/(2*hit+2)/(1+max_hit) else chance = chance + hit/(2*hitpoints+2)/(1+max_hit) end end return "On a successful hit, the stun chance with a max hit of '''" .. tos...") |
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Latest revision as of 00:00, 17 October 2024
Documentation for this module may be created at Module:Blackjack stun calculator/doc
local p = {}
function p.main(frame)
local args = frame:getParent().args
return p.calculate(tonumber(args.max_hit), tonumber(args.hitpoints))
end
function p.calculate(max_hit, hitpoints)
local chance = 0.0
for hit = 0,max_hit do
if hit > hitpoints then
chance = chance + (2*hit-hitpoints)/(2*hit+2)/(1+max_hit)
else
chance = chance + hit/(2*hitpoints+2)/(1+max_hit)
end
end
return "On a successful hit, the stun chance with a max hit of '''"
.. tostring(max_hit)
.. "''' against a monster with '''"
.. tostring(hitpoints)
.. "''' hitpoints is '''"
.. string.format('%.3f%%', 100 * chance)
.. "'''."
end
return p