Module:Blackjack stun calculator
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Documentation for this module may be created at Module:Blackjack stun calculator/doc
local p = {}
function p.main(frame)
local args = frame:getParent().args
return p.calculate(tonumber(args.max_hit), tonumber(args.hitpoints))
end
function p.calculate(max_hit, hitpoints)
local chance = 0.0
for hit = 0,max_hit do
if hit > hitpoints then
chance = chance + (2*hit-hitpoints)/(2*hit+2)/(1+max_hit)
else
chance = chance + hit/(2*hitpoints+2)/(1+max_hit)
end
end
return "On a successful hit, the stun chance with a max hit of '''"
.. tostring(max_hit)
.. "''' against a monster with '''"
.. tostring(hitpoints)
.. "''' hitpoints is '''"
.. string.format('%.3f%%', 100 * chance)
.. "'''."
end
return p