Raids (Chambers of Xeric) Guide
ATTENTION! THIS GUIDE IS CURRENTLY UNDERGOING A REVAMP AS IT IS OUTSIDE,OUTDATED DUE TO THE CHAMBERS OF XERICS HAVING RECEIVED A BIG UPDATE AS OF 20-22-10-20.
Raids (Chambers of Xeric) In depth Guide
Introduction
For Many players the endgame is to acquire the best gear, complete collection logs, and conquer the entirety of PVM. In order to reach this goal however, you will at some point have to take on the challenge that is the Chambers of Xeric. Whether it be to acquire the fabled Twisted Bow or to make a profit, you will find plenty of challenge within. Let's get started learning how to deal with this terrifying dungeon!
Note: To see Drop tables and rates for Raids, reference the section below for specifics.
What is a Raid?
A Raid is a team-based minigame in which players can either join together, or go solo, to conquer multiple bosses before finally killing one massive boss to attain loot.
Requirements
Before we delve in any further I think it's best that I share some requirements that I believe to be essential before truly grinding out raids. You can obviously do them with less stats or worse gear; however, doing so would not be efficient and you would be before off getting those levels or the gear beforehand. Furthermore, I play a UIM and so this will be a guide centered on both regular players and Ironman Alike. I will not be focusing on how to attain the gear mentioned, nor the skills, look at other guides or ask help in game on how to reach those levels/get that gear.
STATS:
Attack: 75
Strength: 75
Defence: 75
Prayer: 75
Magic: 86
Range: 75
(Ironman) Herblore: 38 (prayer pots) or 63 (super restores)
(Ironman) Cooking: 80 (for shark)
GEAR/INVENTORY SETUP:
The following gear recommendations are included for you to look over and see what players typically use. As far as first getting into raids it is understood that you will not have a twisted bow or a scythe of vitur (usually) and as such a Toxic Blowpipe is the BARE MINIMUM for Raids. You can use it for just about every boss to include Olm (reference specific boss guides below for specifics). Furthermore, for any fights that you may need to use melee for, and you dont have a scythe, bring your best melee setup that you have at the time.
Also NOTE: Serpentine helm, Magma Helm, or Tanzanite helm are HIGHLY RECOMMENDED. These mitigate a lot of damage from Olm's venom attacks. If you do not have one bring an antidote potion or two.
RANGE (MINIMUM)
RANGE (RECOMMENDED)
MELEE (RECOMMENDED)
INVENTORY SETUP (EXAMPLE):
Note: I am a UIM so my inventory includes a looting bag but everything else is pretty standard.
You want to have:
a range/melee switch
Prayer potions/Super restores
Decent Food
Double Damage pot (not needed but recommended)
and runes for barrage spell (best you can use. I have runes for blood barrage in the picture)
optional: antidote potion, mage gear (not worth space imo. you hit magic alot even in full tank gear.)
Your First Raid
GREAT! You have your stats, your gear, and your inventory all set up. Next, you will want to know some basic info before you start your first raid. Firstly, When you raid you will fight 3 rooms of enemies/bosses before a final fight that will always be OLM. After you beat Olm you get a single reward from the drop table, then you are finished with that raid. Secondly, Raiding solo or in a team does change the way drops work. Note that Alex is currently close to changing team raid drop rates and how that works so I will only be talking about Solo Drop rates. The functionality remains the same so far for team to solo except that Olm's head gets an extra 500hp per person. Other than that team vs solo raids are exactly the same.
JUST NOTE:
Solo raids have a higher INDIVIDUAL CHANCE of an item (meaning you get it yourself rather than someone else)
Team raids have a higher LIKELIHOOD OVERALL for there to be an item drop amongst you and your team members. Not that you will get the item, it may be your teammate of course.
With that in mind decide on whether you want to be in a team or solo, then you can start.
Getting There:
easy enough, head to your minigames tele in the runerealm tele tab, and use the bottommost teleport that says Raids which will take you straight to the entrance of Chambers of Xeric:
PICTURE ABOVE: Entrance Gate to the Chambers of Xeric (click to enter or right click and quick-solo to start a solo raid)
INSIDE YOUR FIRST RAID
Once inside you will enter a small "Lobby" area that looks like this:
You will see the stairs you entered from, and to the north-west a doorway that will take you to your first encounter.
REMEMBER: Once you enter the doorway the raid starts, and the only way out is to LOGOUT, which will force you outside the raid and you will lose all of your progress and have to restart. So be ready to fight to the end before you enter.
Before you dive in though we need to cover each room and give a rundown of each Boss/Monster/Monsters and how to beat each one.
Raid Encounters (In Depth)
The following are the possible encounters you may run into before fighting Olm. There will ALWAYS be 3, and they are completely Random. You can never have the same encounter twice per raid.
Vespula
HP: 200
Points per Kill (Solo): 600
Pray: Range
Attack it with: Range
Notes: Vespula is a relatively Easy Boss. You can only attack it with Range or Magic (range obviously recommended). Pray range here or you will take heavy damage. Also avoid getting too close or it will attack with melee as well and hit really hard. You have a chance at getting a pet Vespula, check the Drop viewer table for your rate on the pet with your DR%.
Tekton
HP: 500
Points per Kill (Solo): 1500
Pray: melee
Attack it with: melee
Notes: Tekton is one of the slower bosses to kill in the Raid, though if you pray melee he will do 0 damage to you, so it is relatively safe. You will want to attack with your best melee setup and here it is HIGHLY RECOMMENDED: to use a Statius Warhammer or Dragon Warhammer Special to reduce his defence. Again he drops a pet, reference the drop viewer for you DR%.
MUTADILE
HP: 250
Points per Kill (Solo): 750
Pray: Magic (if using range) or Melee (if using melee)
Attack it with: Range or Melee
Notes: Mutadile is an easy boss to kill with lower HP, though he can hit through prayer and if you are using melee to attack him he will use both magic and melee attacks against you. It is not recommended to use Melee against him until you have a Scythe of Vitur. Again he drops a pet, reference the drop viewer for you DR%.
Vasia Nistirio
HP: 500
Points per Kill (Solo): 1500
Pray: Magic
Attack it with: Range or Melee
Notes: Vasia Nistirio attacks with hard hitting magic and can hit decently even through prayer and high magic defence armor. He has decent HP therefore you may find yourself eating food here, so keep an eye on your HP bar. It is not recommended to use Melee against him until you have a Scythe of Vitur. Again he drops a pet, reference the drop viewer for you DR%.
Vanguards
Amount: 3
HP: 100 (300 total)
Points per Kill (Solo): 300 (900 total)
Pray: Reference Image
Attack it with: Reference Image
Notes: This is one of the tricker rooms that gives new players trouble. Here you will both pray all three attack styles, and attack with all three attack styles. Start by attacking the Pray: Mage, then the Pray: Range, and finally the Pray: Melee. Try not to attract more than one at a time, hence the order I stated will help you to mitigate that. If you attack with the wrong attack style it heals the Vanguards. Use the attack style I referenced on the image and you will easily get through this encounter. Again he drops a pet, reference the drop viewer for you DR%.
Lizardman Shamans
Amount: 3
HP: 150 (450 total)
Points per Kill (Solo): 450 (1350 total)
Pray: melee
Attack it with: melee or range
Notes: The Lizardman Shamans are low HP bosses that you may recognize if you have ever fought them for slayer or for their DWH drop outside of Raids. Here in Raids though you will fight three, and you will want to pray melee and attack using your best dps setup (whether it be melee or range). NOTE: only attack one at a time, start with one closest to you. If you see them wind up like so:
RUN! as they will do an unblockable jump attack that can hit very, very hard. It is dodgeable though hence the running away.
Deathly Rangers
Amount: 4
HP: 100 (400 total)
Points per Kill (Solo): 300 (1200 total)
Pray: Range
Attack it with: magic (barrage)
Notes: The simplest of all the rooms. Here you pray range, and attack the group of 4 archers with a barrage spell to quickly end them. 0 effort, easy progress.
Ice Demon
Amount: 1
HP: 200
Points per Kill (Solo): 600
Pray: Range
Attack it with: Range or Magic
Notes: The Ice Demon is essentially a very easy Jad. It has low HP and hits low, though can do damage as it actually has a magic and a ranged attack. He attacks more often with Range hence the prayer, though you can actually prayer flick if you so wish after learning the fight through experience.
Skeletal Mystics
Amount: 3
HP: 160 (480 total)
Points per Kill (Solo): 480 (1440total)
Pray: Melee
Attack it with: Range or Melee
Notes: The Skeletal Mystics are a set of 3 magic and melee using foes that can attack from a distance as well as with melee. You fight one at a time as you run through a maze of purple crypts. They are quite easy to dispatch though you will want to make sure you are within melee range at all times as they hit hard with magic, though a lot harder with melee (hence praying melee). IF you stay within melee range they should not be able to hit you with magic.
Olm Fight
After beating the three encounters you will find yourself in a small room with a large green portal ahead which is the entrance to the final bossfight with Olm:
Amount: 3
HP: 500 each for: Head, Right Hand, Left Hand
Points per Kill (Solo): 1000 (3000 total)
Pray: Range
Attack it with: Reference Image below:
Notes: Equip a serpentine helm, magma helm, or tanzanite helm if you have one, or pot up using an antidote then PRAY RANGE. Step through the green portal and begin your fight with olm. He doesn't have any real mechanics other than he uses a standard range attack and a venom attack. both hit through prayer/antidote/serp helm so you WILL TAKE DAMAGE AND CAN DIE IN THE FIGHT.
You have to TAKE OUT HIS HANDS BEFORE YOU CAN ATTACK HIS HEAD. The HEAD CAN ONLY BE ATTACKED WITH RANGE OR MAGIC
That being said reference the image below to see your priority for attacking, and what style of combat to use:
That is pretty much it for Olm. fight and kill him and you have finished your first raid. Now we can get into the fun stuff, the drops!
Drops Explained (work in progress)
Drop Viewer
Referencing the 2 images above you can get an idea as to what items you can get from the Chambers of Xeric.
From "Always" items such as runes, darts, skilling supplies etc. all the way to the "Rare" items that include the Olmlet pet, Scythe of Vitur, Twisted bow etc. and all the goodies in between.
Before we delve too deep into the Drop rates it is good to understand how Drop rates work in the Chambers of Xeric so you can calculate just how long you need to grind to get a certain item, and what those points you got from your first raid are.
Points Explained (Solo)
Points mean a lot in The Chambers of Xeric, and a lot isn't told to you by the game. Players tend to have some sort of confusion about what points mean or do and having recieved clarification from the owner himself I am here to shed some light on the subject.
When it comes to solo raids points are only used for calculating two things: Drop rates for rare items, and how many skilling supplies you get.
You only get one drop however in Raids. For example, if you get a twisted bow that is all you get. Same goes for "always" drops. They dont always drop it just means you are guaranteed something from that tree of items, 1 item to be specific, if you do not hit the rare drop table for common, uncommon, or rare.
Anyway, here are the general rules for getting those Rares and how points work so far in Raids (solo):
You need 2000 points to be eligible for the rare drop table
2000 points is a 1 in 42 chance for rdt
Every 250 points after 2K increases chance by 1 (2250 is 1 in 41 for example)
8500 is the cap for points with a 1 in 16 chance for the rdt
(many tables and explanations to follow if you are still confused about points. I promise it will all make sense)
Calculating Points
The Following table is a quick and easy way to figure out how to calculate how many points you are getting.
Clarification: You will notice that I have averaged out the points-per-Raid to be 6280 and added a formula to calculate your average points per raid based off your DR%. Furthermore, The DR% needed to hit 8500 on average is 35% by my calculations. So aim to get there if you have a lower DR%! The coming sections will show how important maxing your points are to getting good averages for your grinds in raids.
Rare Drop Table Explained
The Rare Drop table is where the magic happens in Raids. It is the table that everyone wants to hit for all of the rare items like the twisted bow, scythe of vitur etc.
As mentioned earlier the following sections will only cover SOLO RAIDS this is important because the tables and averages cover specific points/DR% etc. that applies currently only to SOLO RAIDS due to how team raids vs solo works. This is subject to change and Alex told me that team raids are going to change very soon so keep an eye out for updates here in the future.
Without further ado though let's dive into the drop table and begin with a table that will give you the rates for common, uncommon, and rare.
Rare Drop Table Rates (In Depth Table)
Clarification: The Table above shows the chances for ANY Drop and the chances for a SPECIFIC Drop for commong, Uncommon, and Rare drops on the RDT for Raids.
ANY DROP means: your chance to get any one of the drops from that table (common, uncommon, or rare)
SPECIFIC DROP means: your chance of getting a specific drop from that table (common, uncommon, or rare). Such as a twisted bow from the Rare table or a Dragon sword from Common.
A PI CHART FOR CHANCE OF ANY DROP FOR COMMON, UNCOMMON, AND RARE:
Average Raids needed for ANY Drop (In Depth Table)
Clarification: The Table above shows the Average Raids needed to get Any Drop from each of the rare drop tables. They are listed in the points-per-raid category which maxes out at 8500, or a 1 in 16 chance to hit the RDT. You want to aim for hitting the max of 8500 in Solo. (reference points section above to figure out the formula of how to do that).
Average Raids needed for SPECIFIC Drop (In Depth Table)
Clarification: The Table above shows the Average Raids needed to get A Specific Drop from each of the rare drop tables. They are listed in the points-per-raid category which maxes out at 8500, or a 1 in 16 chance to hit the RDT. You want to aim for hitting the max of 8500 in Solo. (reference points section above to figure out the formula of how to do that).
Average Raids Needed for COLLECTION LOG COMPLETION
Clarification: The Table above shows the Average Raids needed to COMPLETE THE COLLECTION LOG depending on the average points-per-solo-raid. They are listed in the points-per-raid category which maxes out at 8500, or a 1 in 16 chance to hit the RDT. You want to aim for hitting the max of 8500 in Solo. (reference points section above to figure out the formula of how to do that).